Everyyear,theglobalPCGamerteamgetstogethertodecidethetop100PCgames.Theprocessissimple:wetakelastyear'slist,proposeabunchofadditions,tweaksandremovals,andthenholdaseriesofhours-longdiscussionsgoingstep-by-stepthrougheverysuggestion.
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Still,thegameisindangerofslippingoutofthetop100forthefirsttime.Inordertoretainitsplace,Blizzardsurelyneedstoimplementabiggerfeatureshake-up,includingrevisitingthetournamentmodethatitmothballedlastyear.Oh,andnerfDrBoomMadGenius.Idefinitelydidnotorderallthesebombs.
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ChrisLivingston:TheanimationandimagerywasbeautifulandIlovedtakingafewmomentshereandtheretojustobservetheworld.
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Phil:AworthysuccessortotacticalstealthclassicslikeCommandosandDesperados.SomuchsothatitscreatorsarenowworkingonDesperados3.
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(*Apart-bear,part-badger,obviously.)
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Wes:Theflavourfulwritingandvoiceactingputsalmosteveryothergameintheseriestoshame.ButwhatIreallyloveisthatitsworldisallthesamescale,withnoabstractoverworldmap.Itmakesthejourneyfeelmuchmoreimmersive.
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Phil:Thisisadeceptivelydifficulttop-downblock-pushingpuzzleraboutmanipulatingyoursurroundings.YoucombinenounslikeWALL,ROCK,BABAwithverbslikeSTOP,PUSH,YOUtoaffecttheconditionsofthelevel.IfaWALLisnolongerSTOP,youcanwalkthroughit.IfaROCKismadetobePUSH,youcanmoveitacrossthescreen.AndifBABAisnolongerYOUthen...whatareyouAreyouthewallAreyoutherockAreyounothingOhno...
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Phil:MyfavouriteofZachtronicsmanyidiosyncraticmachinebuildingpuzzlers.InOpusMagnumyoulayoutalchemymachinesusingtracksandarmsandahandfulofcommands.Oncedone,leaderboardsshowhowallofyourfriendshavesomehowmadebetter,moreefficientdesigns,encouragingyoutorefineyourowncreation.
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Chris:ThefirstPortalwasasclosetoperfectasagamecanbe:original,hilarious,justtherightamountofchallengeandtheperfectlengthtoleaveyousatisfied(yetreadytoplaytheentiregameoveragain).Portal2somehowuppedtheanteonalloftheabove,addingWheatleyandthevoiceofCaveJohnson(bothhilarious),funnewmovementsystemstomaster,andfarmorelevelsandlorethantheoriginal.Onceagain,somehow,Portal2wasclosetoperfect.
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Bo:Fromrespawningyourteammatestoitsinnovativeping-communicationsystem,Apexrefinedthebattleroyalegenrewithfantasticquality-of-lifeimprovements.
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Wes:TheFultonballoon,whichmagicallyliftstranquillisedguardsupintothesky,isthebestgamemechanicofthedecade.
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Tom:IplayedafewhourswhiledrunkandcreatedasoldiercalledBallsBalls.HebecamemymostpowerfulguyandIwassadwhenaChryssalidatehim.FewgamesendearyoutoyourcharactersaswellasXCOM2.
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Phil:Dishonored2doesalotofthingswell,butitsgreatestsuccessishowmuchfunitistoexperimentwith.AsEmily,IlovedcomboingMesmerizeandDominotoslipthroughroomsfullofhypnotisedguards.Plentyofgamesofferthechoicebetweenstealthandaction,buthereyouhavecoolabilitiesandoptionsforeveryplaystyle.
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Jody:Youcantalktochickensaswell.Heck,youcandoquestsforthem.Beingabletotalktoanimalsisthebestabilityinanygamethatallowsforit,butOriginalSin2goesalloutwiththePetPalstalent.Youcangetcluesfromrats,helpasaddog,andhaveanargumentwithacrab.
Welovemanymoregamesthanwecanfitontoonelist,soherethePCGamerteamhasspotlightedafewoftheirfavoritesthatdidn'tmakethecut.
EveryprobleminFallouthasaviolentsolution,adiplomaticone,andasneakyone.AtfirstIwentfullsneakybastard,butwassocuriousaboutthediplomaticoptionsIrestartedwithamorecharismaticcharacter.ExploringtheexpandeddialoguetreeswassofunIfinisheditagain.
You'llalsogettopickanumberofneworiginsforyourcompany,eachofwhichhas"differentstartingcharacters,equipmentandcircumstances,aswellasspecialrulesthatimpactyourcampaignfrombeginningtoend".ThatsoundslikeareasontostartanewplaythroughifeverIheardone.
Overhypesaiditwillrevealmoreinformationabouttheexpansioninadevblognextweek,sostaytuned.
Asthetitlehints,Beasts&Explorationisaddingfivenewmonstertypesthatyoucanencounterinthecampaign.There'stheHexe:scary,wart-coveredwitchesthatcancharmyourmenintothinkingthey'resingle,emotionallyintelligentmedievalladies."Shouldeverylastmanonthebattlefieldbemind-controlledbyaHexe,thecovenwillhavethemallcommitsuicideinordertoendthebattle,"OverhypewroteinAugust.Neat.There'salsoTheUnhold,ayeti-liketerritorialgiantwhoexcelsatdisplacement,withknockbackskillsthatignoreprimedspearsorallowittoflingoneofyourmenoveritsshoulder.
Studioco-founderJanTaakstoldmeoverDiscordthatindesigningnewsystemsaroundcustomization,Overhype"mainlywantedtogivetheplayerthemeanstomakehismercenarycompanylookandfeellikehisownwithnotwocompanieslookingthesame.Also,wewantedtomakefightingbeastsworthwhile.ThecraftableattachmentsthataremadefrombeastmatsadduniquepropertiesliketheLindwurmScaleCloakmakingyouimmunetoacidLindwurmBlood,plusaddingarmor."
AsfortheexplorationsideoftheDLC,Taakssaystoexpectanewcontractsandeventsinadditiontonew''legendarylocations'hiddenonthemap."ThesewilltriggerreallyinterestingandsometimesextensiveeventsandsomewillalsogiveyousomealmostRPG-likechoices.Abitlikequestsinothergameswhichissomewhatnewforourgame.Somewillalsoleadtofightsandgiveuniqueitemsthatcannotbeobtainedinanyotherway."